Three for the Playstation 2 ( Front Mission 4 got released in the United States, Front Mission Online, and Front Mission 5: Scars of the War is Japan-only but has a fan translation).Three for the Sony Playstation ( Front Mission 2 and Front Mission Alternative Front Mission 3 got released in Japan, North America, and Europe).Two on the Super Nintendo Entertainment System (the original Front Mission 1 translated for Emulation and later remade for the Nintendo DS as Front Mission 1st Front Mission: Gun Hazard also was fan-translated).Failure to equip your Wanzers to pander to your pilots' strengths or at least keep a well-leveled Five-Man Band handy will result in incurring higher repair costs after each battle - or even worse, Unwinnable scenarios due to the (mostly) limited opportunity for grinding.Įleven games in the Front Mission franchise have been released: Easy Logistics and Critical Existence Failure are subverted more heavily than in any other mecha game - for every ten turns you spend pumping bullets into the enemy, you'll spend two running back to your supply truck (or Cool Ship, if you're lucky) to restock ammo and/or repair broken limbs. So what makes it different from other mecha games? For starters, the action comes as Turn-Based Strategy (almost unheard of in mecha fandom upon the game's first release in 1995, save for Super Robot Wars) and applies real-world tactics as much as possible within the genre. Essential components include the Booster ability which allows the wanzer to hover and increase its jumps, as well as the Dash ability which allows quick left-right movement by the wanzer.Square Enix's flagship Humongous Mecha franchise, Front Mission throws players into various gritty Real Robot stories as conglomerate nations from Twenty Minutes Into the Future fight for supremacy with Wanzers (short for "Wanderpanzers" - loosely translated from German, "walking tanks"). Different weapons and armor can be found or bought. These support characters when set can provide a variety of different cover fire abilities for Albert during his missions. Additionally, Albert can recruit other characters through the normal course of the story, some of whom can be designated to support roles. Money and experience are earned through the completion of mission objectives as well as the kill count of enemy wanzers. Although vulnerable when outside, Albert is able to reach areas the wanzer cannot, in addition to being a smaller target and being able to jetpack indefinitely. At any time during a stage, Albert can eject from his heavily armed wanzer to explore. The wanzer is able to jump, and attack with a primary and a special weapon. Once inside a stage, the player controls Albert and his wanzer as it moves left, right across the screen. The player moves between different stages on an area map. Gameplay is more than a little similar to Cybernator or Metal Warriors. Gun Hazard is a side-scrolling shooter with strong RPG elements, and a spin-off of the Front Mission series. A young Wanzer pilot, Albert Grabner, is assigned escort duty to the president by loyal elements of the army stationed there. Tipped off to the rebellion, Orwen seeks to flee from Bergen, looking for safe passage out of the seaport of Port Ertothal. Seeking to establish complete control over the government and the NORAD units stationed there, Ark's first step involves the capture of President Orwen. For the small nation of Bergen, a coup d'etat is underway, staged by Colonel Ark. In this world of conflict and change, the Walking Panzer, or Wanzer, (a form of mecha) becomes the standard armored unit for wars and petty battles across the globe. The government alliance that had supported the building of ATLAS now find themselves facing economic crisis as the balance of power shifts. The year is 2064, when the great solar power satellite, ATLAS is overshadowed by the invention of fusion power.
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